Hey there, Jess here!
I've seen a couple other posts about this but no real solution that fit my problem.
I'm currently following the 2D Primer tutorial and I've created a clean project and only imported the latest version of AC. I've added the park bench, tree, and the hotspots and interactions. When testing, I noticed that the interaction icons were pretty small while using Choose Hotspot then Action. So I tried to change the Size for the interaction icons in the cursor manager, but nothing happens and the icons are still tiny.
I've followed the steps in the video tutorial and haven't made any other changes besides wanting to increase the icon size. I have the cursor manager set to Software and I went into the AC Game Editor and updated the Size of the interaction icons from 0.05 to 0.1 up to 1.0. I've tried changing the size before testing and changing while testing and nothing.
What is odd is that main cursor updates the size without any issues. I can alter the size of the main curser both before play and during play and the cursor will change size without any trouble. However, when I try to do the same thing with the Interaction Icons, nothing happens. The icons remain tiny.
I've tested with the completed demo scene provided with AC and the default 2D demo manager as well as my scene from the tutorial with the new manager we create in the tutorial. They both have the same issue, the main cursor will update size and the interaction icons won't.
I'm working with:
Working:
Small Main Icon Size

Large Main Icon Size

Not Working:
Small Icon Size

Larger Icon Size

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Doing some more testing, the resize works when using Choose Interaction then Hostpot and right clicking through the icons. This only appears to affect the Choose Hotspot then Interaction method.
Based on this, if I had to guess, I'd say that Choose Hotspot then Interaction puts all of the available interactions for a hostpot into a container UI and the icons are anchored or scaled to fit that container. This would mean when you resize the icon via the Cursor Manager, nothing happens because that container stays the same size and the icons are scaled to fit that container.
If that is the case, is there a way to resize the container that is used to list the available interaction icons so that the icons will be resized properly?
Welcome to the community, @jalder.
You're quite right - the size options in the Cursor Manager only affect graphics that are used by the cursor.
In your given interaction mode, the icons are displayed in the "Interaction" menu, which can be found in the Menu Manager.
If you select the Interaction menu, you can find each of the icons defined below - in the list of menu's elements. Selecting each of these will bring up their properties - where the Size field can be changed to control their appearance in-game.
Thanks, @ChrisIceBox!
That did it, sorry it took a post for me to figure that out. I was able to update the size of the icon from the Menu Manager. It looks like it has a bit more flexibility by given the w/h, so I'll have to keep that in mind, but it is working!