Hello, all. This is my first time using Adventure Creator and I'm making a simple adventure game. I set the movement controls to 'direct' and am using over-the-shoulder 3rd person camera. This works as intended when my character is not in dialogue, but instead of freezing on dialogue/cutscene, he is able to accept WASD input and move around (without his walk animation). I tried changing the movement controls to point and click and this problem persisted -- the player would always accept WASD and move around without his walk animation. I have tried constraining the player's movement and disabling movement in the action list, and neither of these have worked. According to the gameplay settings, movement/gameplay should be frozen in conversations, but that does not appear to be the case.
Has anyone else encountered this before?
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Welcome to the community, @LethalWombat.
What are your AC and Unity versions, and does your character move using WASD when in gameplay with point-and-click movement enabled?
Check for any non-AC components attached to your character, or in your scene. It sounds like you may have another script controlling the Player's movement. If you can share screenshots of your Player's Inspector, I can take a look as well.