Hello again, I am not very familliar with Fmod. The music is playing in a scene and I can trigger different parameters. All fine. BUT I need the music keep playing (as Background music) when I change the scene, because I need to trigger different parameters within an actionlist in another scene. How can I do that? Do I need to write a costume script?
Thanks a lot in advance!
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This isn't an AC question, but having an object survive scene-changes is a case of attaching a script that marks it as DontDestroyOnLoad.
See the DontDestroy script at the bottom of this page on Unity's docs. Attaching that to the GameObject that plays music will have it play across scenes.