You can define a Global Integer "Health" variable to keep track of the Player's health - but you'd need to rely on custom scripting to affect it based on how fast the player is when they hit the ground.
It's important to note that AC is intended for traditional adventure games - which emphasise puzzle solving and storytelling. It is not intended for action games like Tomb Raider.
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You can define a Global Integer "Health" variable to keep track of the Player's health - but you'd need to rely on custom scripting to affect it based on how fast the player is when they hit the ground.
It's important to note that AC is intended for traditional adventure games - which emphasise puzzle solving and storytelling. It is not intended for action games like Tomb Raider.