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Fade UI elements with Sprite Fader

Is it possible to fade UI elements that are children of a gameObject with a sprite fader?
I noticed that this doesn't seem to work for a UI button, but I'm wondering if that is because the image is rendered with the "Image" component instead of the "Sprite Renderer" component.

Thank you!

Comments

  • SpriteFader will only work with Sprite Renderer components, yes. If you want a UI Image component equivalent, you can copy the script and replace SpriteRenderer references with UnityEngine.UI.Image.

    Use of an Animator component to control appearance is an option here, as well.

  • Got it, thank you for the heads up!

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