I have a Mecanim setup and play a custom animation and waitUntilFinished.
But the actual triggering of waitUntilFinished happens at the end of the next transition.
In my example I play custom clip "Pers_sitting_neutral_to_kind_transition" and waitUntilFinished got triggered when the animation reached the end of the "Idle" state.
I would expect that waitUntilFinished triggers when it reached the "Talk" state.
https://1drv.ms/u/s!Are186wOc-T0-Qt2lL-p0Pr9yjiB?e=7Yn8lK
Is this a bug or intended behavior?
Is there already a way to get the expected behaviour to work?
AC Version 1.75.4, Unity 2020.3.33f1
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Comments
How many frames into the Idle state does the Action wait?
Issues related to this Action's method were addressed in v1.76.0. In a backup/duplicate project, import the latest release - does it still occur?
The action waits until the Idle state is run until its end.
I'll try out the latest release.