Hello.
So I got "pick up" animation and it's played in fixed direction that it was animated. I checked the box "Flip custom animations" and set frame flipping to "Left Mirrors Right" and nothing changed. If I understand correctly this is for different types of animation is there work around for Spine?
Cheers.
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This is with this script on the wiki? I'll attempt a recreation.
Hi Chris, yes this is the one, thank you!
I've had a look, but I can't see an issue.
Sorry if it sounds stupid, but is it a case of instead needing to be set to "Right Mirrors Left"? I'll concede the wording is a bit confusing.
Otherwise, share images of the Actions/Inspectors involved and I'll try to spot what's what.
Sure, I will share shots and footage.
So here you can see my inspection, action list:
inspector
action list
And video result of changing mirroring:
left mirrors right
right mirrors left
I wouldn't be surprised if I missing something simple
.
Thank you Chris for making this dev kit and chewing up every little thing, appreciate it.
The Object: Animate Action isn't showing its full Inspector - can you re-assign the Player prefab and share it again?
Got you, hope it's what you meant
action list
You need to check Add directional suffix?, so that the animation becomes "pick up_L" / "pick up_R" depending on their direction. The frame-flipping settings will then be able to kick in.
Thank you Chris for helping me out. It works now, although for a different reason
Soooo I automatically checked "Face after moving?" in "Use interaction" and basically that was the reason why it always played animation in 1 direction.
Good note for future to check inspector of interactions.
Thank you Chris for your help.