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Flipping custom animations (Spine)

Hello.

So I got "pick up" animation and it's played in fixed direction that it was animated. I checked the box "Flip custom animations" and set frame flipping to "Left Mirrors Right" and nothing changed. If I understand correctly this is for different types of animation is there work around for Spine?

Cheers.

Comments

  • This is with this script on the wiki? I'll attempt a recreation.

  • Hi Chris, yes this is the one, thank you!

  • I've had a look, but I can't see an issue.

    Sorry if it sounds stupid, but is it a case of instead needing to be set to "Right Mirrors Left"? I'll concede the wording is a bit confusing.

    Otherwise, share images of the Actions/Inspectors involved and I'll try to spot what's what.

  • Sure, I will share shots and footage.

    So here you can see my inspection, action list:

    inspector

    action list

    And video result of changing mirroring:

    left mirrors right

    right mirrors left

    I wouldn't be surprised if I missing something simple :# .

    Thank you Chris for making this dev kit and chewing up every little thing, appreciate it.

  • The Object: Animate Action isn't showing its full Inspector - can you re-assign the Player prefab and share it again?

  • edited February 16

    Got you, hope it's what you meant

    action list

  • You need to check Add directional suffix?, so that the animation becomes "pick up_L" / "pick up_R" depending on their direction. The frame-flipping settings will then be able to kick in.

  • Thank you Chris for helping me out. It works now, although for a different reason :neutral:

    Soooo I automatically checked "Face after moving?" in "Use interaction" and basically that was the reason why it always played animation in 1 direction.

    Good note for future to check inspector of interactions.

    Thank you Chris for your help.

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