Thanks, is there also a way to stop a certain action list to run until the player has stopped speaking? I have a background NPC dialogue loop that runs, but i starts up again whilst the player is speaking, even though the above script stops it when the player speaks, not long into the PLayers convo the bg dialogue loop starts up whilst the player is speaking.
Comments
Would this on a game object in first scene, or relevant scene? Thanks!
The relevant scene.
Thanks, is there also a way to stop a certain action list to run until the player has stopped speaking? I have a background NPC dialogue loop that runs, but i starts up again whilst the player is speaking, even though the above script stops it when the player speaks, not long into the PLayers convo the bg dialogue loop starts up whilst the player is speaking.
You can call an ActionList's Kill method to stop it running:
Thanks, how do I choose a specific Action list to stop please?
Assign it in the Inspector.
So I am just seeing this? Nowehre to put which action list in inspector?
https://drive.google.com/file/d/1CzD3KKqq6PofjUb6hKxqeg5PjMFxyiEZ/view?usp=sharing
Have you updated your script with the second above?
my bad, it worked. Is it possible to adapt script so I can stop more than one action list please?
Done.