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(2D) Triggers flip to Z axis instead of X issue

Hello. In my 2D game, I have an NPC parenting 2 triggers. When I edit those 2 triggers' parent, they change from X axis to Z axis. Here are the videos for a better explanation.

Before edited:
https://drive.google.com/file/d/1jNtQuQe45XaqFBS5HvoNjZhsai5NwfWX/view?usp=sharing

After edited:
https://drive.google.com/file/d/1jO1S3ycSB7V4u9PyNgsoHzPXg2dlsC8y/view?usp=sharing

Thanks for your time.

Comments

  • Update: I fixed it by uncheck Turn root object in 3D in NPC component.

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