Hi!
In lieu of not pixel-hunting on mobile (see also: How to improve hitboxes(hotspots)?) we have a drag mechanism that always shows the hotspot labels.
It's cool we have the cursor label over the inventory, but once we're in KickStarter.runtimeInventory.SelectedItem != null
and hover a hotspot, we get two labels.
My workaround so far has only been to hack AdventureCreator/Scripts/Logic/Hotspot.cs
to make GetFullLabel(...)
have return string.Empty;
and magickally it doesn't seem to affect anything but the cursor.
Is there an AC-standard way of doing this? If not, could there be?
Cheers!
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Comments
You can lock a Menu to prevent it from showing, but are the Hotspot or Inventory labels showing by custom script? Only one Hotspot label shows at a time using AC's built-in Hotspot label tool.
Yeah, the others aren't "true" hotspot labels.
I did come up with a better solution, which is that for touch, I can get the
"Hotspot"
menu and justhotspotMenu.TurnOff();
Sometimes it really is simpler than expected, and the hardest part was finding where in my code to turn it back on again
Thank you!