Forum rules - please read before posting.

Wrong item feedback

Hi Chris, hope you are doing well.

I'm using the Drag and Drop item from inventory approach in order to use and combine my items. But i've only managed to get positive use for any item i've dropped (eg. use a book instead of a key in a dor = success, but door has no book:use interaction).

How i could implement negative feedback from non-related hotspots itens?

Thanks.

Comments

  • Welcome to the community, @alemao13ea.

    What is your AC version, and are you defining Inventory interactions for specific items within the Hotspot's Inspector? It should be that they will only run when the assigned item is selected by the player.

    If you want a generic "I can't use this item here" response, you can do that either on a per-Hotspot basis in the Hotspot's "Unhandled Inventory interactions" panel, or more generally within the Inventory Manager.

    I'm only speaking generally, however. If you can share screenshots of your Settings Manager, Inventory Manager (with properties for a typical item that has an issue), a Hotspot Inspector, and details of which ActionList gets run and when, I'll see if I can spot what's wrong.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.