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Inconsistent position when NPC runs to a marker

When I start my game, I teleport 4 NPCs to 4 markers and face object (the marker).

When I interact a trigger which has a move to another marker, Engine wait, move to original marker and face object (the marker), the positioning is different.

Any idea why this is happening?
Thank you.

Comments

  • A character will stop moving when they are considered "close enough", depending on both their own and the global settings.

    See the Manual's "Precision movement" chapter for a guide to the various options you can try, but it may be enough to just check Retro-style movement? in the NPC Inspector. Details of this option can be found in the "Retro movement" chapter.

  • Ah, thank you, that's was super helpful. I had no idea I could increase the accuracy.

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