I am working on a cutscene that explains right clicking on inventory items to examine, I turn on the Inventory Menu and I have a notebook pulsing continuously until the player right clicks it. but there is one other item in the Inventory set to carry on start too, but Ideally I want to have that completely unclickable and the notebook not left clickable so it can't be picked up from the Inventory, only right clicked temporarily. Is that possible?
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It is, with scripting, and so long as you rely on Unity UI for the menu.
If you attach a Canvas Group component to the UI Button linked that the item displays in, you can use a script to set its "Interactable" property as the Menu turns on, based on some condition e.g. the state of a Global Bool Variable:
Perfect thank you Chris, I will check that out