I have a corridor in my (2D) game that the player walks away from the camera, I want the camera to zoom in as he walks away (and zoom out as he walks towards, is there a way to get the camera to change size as he moves up and down the sorting map? I have set up a couple of triggers that change to a different zoomed in camera as he enters the trigger, and another to set it back when he enters that one, it's ok, but not exactly what I wanted, a one to one live change would be better if that's possible?
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This is for a "GameCamera2D" camera type?
Try this script (ScaleCameraWithTargetY.cs) attached to the camera, and fill in its Inspector:
Thanks so much Chris, but it's saying to fix compiler errors when I try to add it to the camera and the console error says this: Assets\Rose Cottage\Scripts\ScaleCameraWithTargetY.cs(13,26): error CS1061: 'GameCamera2D' does not contain a definition for 'Target' and no accessible extension method 'Target' accepting a first argument of type 'GameCamera2D' could be found (are you missing a using directive or an assembly reference?)
I don't know what any of that means
oh and this too: Assets\Rose Cottage\Scripts\ScaleCameraWithTargetY.cs(16,10): error CS1061: 'GameCamera2D' does not contain a definition for 'Camera' and no accessible extension method 'Camera' accepting a first argument of type 'GameCamera2D' could be found (are you missing a using directive or an assembly reference?)
What's your AC version? The script should compile with the latest release.
Ah I am not up to date with AC, I will try that thank you Chris