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Strange things happening

Hi there!

Towards the end of development I realized that sometimes the tool was not following the intended structure, meaning that a body face object command is not executed or a menu popping up also somewhere else where it is not allowed too. Furthermore things like check object presence was not working, and I noticed that some elements had the same id (maybe from copying) so I changed some IDs manually. Could this now cause the errors?

I mean the face object command that is not working, was prt of the onstart actionlist, therefore I do not believe that this is the reason. Anything I could try? Maybe update the tool?

Currently started to deploy and therefore also playing with processing to decrease the size, hoever I hink this shouldn‘t influence the camera or a menu appearing etc.

Any help more than welcome.

Best Regards

Comments


  • Here my errors, there are speech files which cannot be attached etc. In Editor it works better than in run, especially in WebGL it is catastrophy. Maybe too much errors to run smoothly or idk :smile:

  • You'll need to upload your images to a hosting site such as imgur.com, and paste links here.

    If an Action references a prefab, or an ActionList asset references a scene object, then the Constant ID value will be used as an identifier. If you change this value, then yes - such connections will be broken until you revisit the ActionList in the Editor.

    Though it sounds like you have several issues, we'll need to go through them one-by-one carefully. Lets start with your "Face object" and menu issues first - share screenshots of the Actions and objects/menus involved.

    Also, what are your AC/Unity versions, and are all of your intended Managers assigned?

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