Hello,
I have an interaction mode that you can switch to with the click of a button. I want to freeze the camera spin & pan while it's active, and then release when button is pressed again. I need to be able to use the mouse freely while the mode is active. How to achieve this effectively?
Clip of the game: https://streamable.com/4uvscl
Thanks, Kisu
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Comments
Is this AC's "Game Camera Third-person" camera type, and how are you currently locking/unlocking the cursor?
it's AC third-person camera and I'm locking the cursor with Player -> Constrain -> Cursor lock
You can limit the cursor's influence on the camera's spinning and panning to only while its locked by checking Input requires locked cursor? in the GameCamera Third-person component's Inspector.
That worked! Thanks.