Hi there,
I would like to know how it is possible to make player a market animation specific to my character when this one walks in water. (see the screen : https://ibb.co/728MPbC).
My idea and that when my player detects the water zone, a different walking animation (with splashes for example) is displayed instead of the classic walking animation
Thanks all
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Comments
You can place a Trigger down in your scene that covers the zone in your screenshot - this can be used to run Actions when the Player enters or exits its area.
The Character: Animate Action can be used to alter a character's standard (e.g. walk) animations. If you attach a second Trigger component to your Trigger and set it to react "On Exit", then you can set the animation to one state when entering, and another when exiting.
Thanks it work great!!
In my trigger i changed , the character : Animate : Set Standard : Walk.