I was wondering how to make dialogue option creation more automated. Now I create a Dialogue, then create Options - then replace the Option part in the name with Option's Label, then create enough empty GameObjects and name them with Option-names and then create a Timeline for each of them.
This is pretty laborious, but I haven't done any such scripts until now.
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I'm not clear if you're referring to the creation of a Conversation within the Conversation Inspector - or the setting up of custom GameObjects used by an existing Conversation. Please elaborate with details on exactly what you need.