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Seeing Issues with the Adventure Creator & The Available Invector Integration

SETUP:
Unity 2021.3.8f1 (Apple Silicone)
Adventure Creator v1.75.6
Invector Third Person Controller v2.6.2a
InvectorACIntegrationDemo.unitypackage

ISSUES:
As I follow The Official Adventure 3D Primer Tutorial with the sole deviation of integrating Invector controller as the player prefab, I consistently observe the following:

  • Setting the player action to anything other than 'Do Nothing' prevents the Action List From being played.
  • From ActionList, creating a 'Character node > Set To Player > Tasked with Move To Marker > 'Designated marker location' will move the Player via navmesh, but the player will run in circles endlessly and never run the ActionList.

Thoughts on these issues?

Comments

  • Video of the Official Invector AC Integration Tutorial Being Followed:

    SETUP:
    Unity 2021.3.8f1
    Invector Shooter Template v2.6.2a
    Adventure Creator v1.75.6

    PROBLEMS:
    Adventure Creator doesn't seem able to move player around markers, when interacting with HotSpots & Triggers.

    Any ideas on solutions?

  • edited August 2022

    For AC movement/turning instructions to work with a third-party motion controller, AC either needs to be in control of the character at the time, or able to have the the controller respond to such instructions.

    The integration script used to bridge the two should be set up to listen in for when AC is giving commands, and then either switches over AC's "Motion control" field to "Automatic", or instructs the controller to move along the AC-provided path / face to the AC-provided direction. A typical example of this can be found in this tutorial.

    The former is generally easier to work with, but the latter provides better results - though it does require the controller be capable of being issued such instructions.

    The integration between AC and Invector is provided by Invector, but if you can share the script I will take a look to see which approach it takes and if it can be tweaked.

    Try also checking Cutscene while moving? in your Hotspot Inspector's Use interactions panel, as it may be that the integration script listens out for the cutscene state before kicking in.

    As an aside: ManagerPackage files can be double-clicked to bulk assign your game's Managers in one go. This is generated by the New Game Wizard, and can be found beside the "Managers" folder it creates.

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