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Player Start

I have a question, if I have many Player Starts that are previous scene dependent, and on starting from a save the player sometimes moves from a specific starting point to a different player start that is not correct. The player will then move to a previous player start (ie i am in Dock Scene, last scene was Library Entrance so player started coming from Library Entrance player start) I save, re load and player walks to Library Entrance player start. How do I stop this from happening after load? See scene:

https://www.dropbox.com/s/5sb0jc7096gzo02/PlayerStart.mp4?dl=0

Comments

  • What are your AC and Unity versions, and if you move the PlayerStart before loading the save file, does he move to the new position, or the same position as before?

  • AC V175.2 and UNITY 2020.3.30f1 - there are 3 player starts in the scene. More concerning is this bug, as there is only one player start in this scene.

    Overall, my player has a strange tendency to walk somewhere left just after the game is loaded. Usually it's strange but harmless like in the Dock scene shown in first post. But there's one situation where it breaks the game. If a player saved the game in the treehouse, when they load this saved game, Garland walks off the screen and there isn't any way to make him go back which renders this saved game unusable (and could force someone to start the game over, if this was their only saved game location). It's shown on this video:

    https://www.dropbox.com/s/inzkrpd6z8edz4b/3.mp4?dl=0

  • Again:

    if you move the PlayerStart before loading the save file, does he move to the new position, or the same position as before?

    If necessary, you can force the player to stop by assigning an ActionList in your Load element's ActionList after loading field, and using the Character: Move along path Action's Stop Moving method.

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