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QTE analog without coding

Hi, I want to implement visual button in my game, for example the famous button "Press F to pay respect".

I've asked previously about QTE, and I got answer that I can do qte only with coding, that is why I decided that Visual buttons are enought for my game, but I don't know what element in Adventure Creator Package works well for what I want. Need help guys with finding the best fiting solution preferably from elements that Adventure Creator gives without coding.

Thanks beforehand.

Comments

  • QTEs are only involved if the button-prompt is timed. If there's no penalty for taking too long to press F, it's just a regular Hotspot interaction.

    Setting your "Interaction method" to "Context Sensitive" gives a one-button interface for interacting with Hotspots. If you define an input named "InteractionA", mapped to the "f" key, then pressing it will run your Hotspot interactions.

    To have the big "F" display over a Hotspot, create the "F" as a texture and assign it as the Hotspot icon in the Settings Manager's "Hotspot settings" panel, and set it to show when highlighting. For any Hotspot that has a Highlight component attached, the "F" will then show when the Hotspot highlights.

    For the "Press F to Pay Respects" line, set your Hotspot label to "Pay Respects", and set your Use cursor's (in the Cursor Manager) label to "Press F to". If you then check "Prefix cursor labels?", the two will be combined into the final Hotspot label at runtime.

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