Hey guys, I have a problem with Game Reset and Cutscene:
My scene starts with a cuscene, if I try to restart the game while in the cutscene it's not working properly:
the game reset (apparently) but the cutscene is still running, I can see the dialogues running... how to have a Real reset?
I'm using a button with:
Any help?
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BTW I also tried to use "Dialogue: Stop speech -> Stop ALL and force off subtitles"... but I still see the cutscene dialogue
Is this to say the restart process works if the Cutscene is not running?
Can you let me know your AC/Unity versions, as well as share screenshots of the two ActionLists involved? I'll need them to reliably recreate the issue.
Thanks for the answer, so I have a button to reset the game and send the player to the main scene.
From the main scene I have a "new game" button to start the game.
Few other details:
1. When I start the game I play a video
2. I have two kind of Subtitle: one for the characters and one for a narrator.
Everytime I reset the game during a cutscene I can clearly see a dialogue sentence (a character sentence) stuck in the narrator in overlay with the video. Not sure I explained properly... hope you can understand.
I'm using 2020.3.29f1 + AC 1.75.2 (but I updated it few minutes ago, so I was using the previous version I suppose).
Here the screenshots of my actions
https://www.dropbox.com/s/e2rbbi80imcwszz/mainmenu.png?dl=0
https://www.dropbox.com/s/ai868c1ab439w9z/newgame.png?dl=0
Stopping speech alone won't necessarily stop further speech from playing, if an ActionList is separately running that displays more. I need to know details of the Cutscene you mention that is running at the same time that you restart the game.
I can't recreate the issue so far, but as a test: open up AC's ActionEndGame script and find the line:
Immediately above it, paste:
Does that resolve it?
Hey Chris, thanks a lot. I wrote the code you told me and now it works properly.