Hi, I need to stop a dialogue loop instantly when the inventory is turned on, but currently there is a lag, even using Action:kill.
For a second the NPC dialogue loop stays on screen and is in front of my inventory when i open it, even though I have used action:kill - dialogue loop. Any ideas to make it disappear off screen instantly rather than a slight delay?
I have tried moving the inventory to the top of the menu but the subtitles are still in front of my inventory.
See screenshots:
https://www.dropbox.com/sh/dvl6droh22ey490/AABepiVAE0zyftgQFBP-jyCYa?dl=0
Comments
Killing the ActionList won't interrupt the speech once it's been fired - for that, use the Dialogue: Stop speech Action.
If you use Unity UI for menu rendering, their relative sorting order is determined by their Sort Order values - see the Manual's "Menus overview" chapter or details.