Small question:
I have tons of objectives in my game, but the only string that is display to players is the description. When I gather texts though, I also get the name of the objective + all the states like Started & Completed duplicated for every objective. Is it possible to specify somewhere that at least the objective states doesn't need to be translated?
Thanks
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Comments
The Speech Manager's "Translatable text types" dropdown allows you to filter out certain text types from being included in translations, but objective states and their descriptions are grouped together.
I see, might I suggest an event be added to EventManager to allow folks to intercept the export process? Something like:
Could be helpful for anyone wanting to filter (or in other way) process the lines before they get exported.
"descriptions" being a separate list of description strings to check against?
Another solution might be to add an excludeFromExport member to SpeechLine itself, that you could just check when exporting.