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possible bug with *Limit visibility to camera*

I have a problem with Limit visibility to camera. I don't know if this is a recent thing, but I noticed that in Timeline the negative Limit doesn't seem to work. The roof should go off with four cameras.

Here's a picture:
https://imgur.com/a/4kvx9eQ

Comments

  • I'm using U2020.3.26f1and AC1.74.5

  • What do you mean by "negative Limit"?

    The picture has no context. Is the active camera in the screenshot one of the "four cameras"?

    You mention Timeline - is the behaviour the same when switching cameras without it?

  • With negative I mean invisibility is only limited to four game play cameras. All of them are top down. But in Timeline I'm using different cameras, and the picture is from Timeline.

  • I'll attempt a recreation, thank you.

  • Here's some pics:
    https://imgur.com/a/4kDdGUq

    There's a picture with the travel buttons showing during Timeline. They should be limited to one main area camera.

    These Travels are just forward button looking mesh with a hotspot. Both hotspot and material have Remembers.

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