So in my 1st scene I have 8 objects that when picked up, each one affects items shown in a scene later on. Rather than having a true / false Global variable set for each item picked up in the 1st scene, and then checked on start in later scene (if true object visibility show and hotspot enable) is there an easier way to do this?
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You can't control the state of a scene unless it is open at the time, so updating it in the scene's "OnStart" cutscene is the way to go.
If you don't want to rely on a Global Variable, you can use the Inventory: Check Action to check if the Player is carrying a specific item.