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Different animations are shown at different positions of the screen.

edited January 2022 in Technical Q&A

Hi, I'm making character animations but I have a problem.

I got CharacterWalk_L, CharacterWalk_R, CharacterIdle_L, CharacterWalk_R, CharacterRun_L and finally CharacterRun_R.

Okay, so when I create the animation of each one in my PlayerSprite object all are showing perfectly except for the run ones. When I run or stay at idle anim, the character animates perfect, but when I run the character sprites appear at other position on the screen (so it seems he teleports).

I tried going into the animation window and change the position manually, but when I change one animation of position or size, it affect every animation of that character.

Any tip? Thank you very much.

Edit: Can't delete post but it's solver, was the pivot point.

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