Hi, I'm making character animations but I have a problem.
I got CharacterWalk_L, CharacterWalk_R, CharacterIdle_L, CharacterWalk_R, CharacterRun_L and finally CharacterRun_R.
Okay, so when I create the animation of each one in my PlayerSprite object all are showing perfectly except for the run ones. When I run or stay at idle anim, the character animates perfect, but when I run the character sprites appear at other position on the screen (so it seems he teleports).
I tried going into the animation window and change the position manually, but when I change one animation of position or size, it affect every animation of that character.
Any tip? Thank you very much.
Edit: Can't delete post but it's solver, was the pivot point.
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