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Player rotating after each trigger animation in build

Hi,

My player keeps being rotated more and more with each trigger of an animation in the build only. Any ideas why this is happening? In game is fine.

See screenshots:

https://www.dropbox.com/sh/8ckhz33oncsnw5n/AAAHZHp2sFfx9Vh_xoOO4pEwa?dl=0

Comments

  • Check that the animations do not affect the character's rotation.

    If your character's root has a Rigidbody2D component, check that you're constraining the rotation.

  • No rigid body, and animation is spritesheet based so no rotation.

  • The method of animation is independent of the use of a Rigidbody.

    If there is no such component on the character's root, test the unchecking of Turn root object in 3D? in the character's Inspector.

    What is the rotation of the character when the issue occurs? Is it their root that's rotating, or the sprite child? Again, check that the animations themselves are not affecting rotation.

  • edited November 2021
    I cannot tell as it is in build when it happens. I will test the turn root object in 3d?
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