Great asset but the cursor prefab gets really big on small screen resolutions. Is there any possible fix to make the cursor screen resolution dependent like the "InGame" UI prefab?
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Welcome to the community, @kerneneker.
The CursorUI prefab can be amended to suit your needs - click the Unity UI Cursor prefab field in the Cursor Manager to locate the asset file in your Project window.
The prefab's Canvas Scaler component has its UI Scale Mode set to Constant Pixel Size. If this is instead set to Constant Physical Size, it should remain the same size regardless of the screen resolution.
Yes. Works great! Thank you.