My player is a spaceship that goes to talk to other spaceships. I'm trying to use nav mesh and a series of ramps to create a multi depth area to explore but I'm having a hard time getting the defaults to work the way I expect.
I'm using Tin Pot for now and no matter what I do he will not ignore gravity, will not go up ramps, and will not use an Off-Mesh Link. He stops in the middle, walk off a plane, or won't use the ramp to the next level so will think he's arrived on one floor when there is another. The nav mesh reports there are usable paths but Tin Pin does not agree.
I believe this is user error on my part, but I've tried every setting I can find so I'm pretty stuck.
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Welcome to the community, @wackomedia.
As this is a visual problem, can you share some screenshots to illustrate the situation?
If you want to make use of Off-Mesh Links, you'll need to also rely on Unity's NavMesh Agent component to react to it.
Try adding both Unity's "Nav Mesh Agent" and AC's "Nav Mesh Agent Integration" components to Tin Pot.
I didn't have an agent on Tin. I knew there was something simple I was missing. Now that he goes up basic ramps I can move forward. Thanks.