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Rewired Integration - Changing input method based on detected input

Hello,

This may turn out to be a more Rewired based question than an AC one, perhaps.

I'm starting to feel that the best setup for my game is having the input method set to 'Mouse and Keyboard', until any press on a gamepad is detected at which point it would change to 'Keyboard or Controller' (and vice versa).

I feel that sort of detection is ultimately necessary to do things like change UI prompts, and also because the feel of using a mouse and keyboard is just so much better when the 'mouse and keyboard' input method is active.

Has anyone set this sort of transition up with Rewired alongside? I assume there must be a Rewired event I could plug into to detect broadly which device is recieving input and then change AC's input method accordingly.

Does that sound sensible?

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