Hi, is it possible to have the cursor visible when subtitles run? So that the player knows their is an interaction to click through? And could their be a specific cursor for when subtitles are on?
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If gameplay is blocked while they're shown, the Cursor Manager's Cutscene cursor will be used. You can hook into the OnStartSpeech / OnStopSpeech events to update it's graphic to a specific texture while speech is playing:
Ok, so could I turn this into a custom action?
Thanks!
one q, is it no possible to animate Cutscene cursor? If not, how can i show an animated cursor for pause gameplay when speech happens?
You can configure a cursor's animation settings in the Cursor Manager.
Yep, however the Cutscene cursor has no animation options like the others? And the script you created switches out the he Cursor Manager's Cutscene cursor texture?
Once a texture is assigned, animation options will show.
Try getting the animation working without the script (i.e. have it show the whole time) for now.
my mistake. Yep works perfectly!