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Rewired Integration - Menu

Hello,

It seems that after integrating Rewired, AC is still expecting there to be a 'Menu' entry in the Unity Input Manager. This is despite adding a menu action to Rewired.

The best practice is to rename / remove input manager entries when duplicated in Rewired. Should I be concerned about this?

Comments

  • The "Menu" input is not strictly necessary, but it's used by the default interface's Pause menu.

    Keep it defined, but then rely on a separately-named input to turn on your Pause menu if you rely on it.

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