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Rewired Integration - Deleting Unity inputs

Hello,

I'm on a quest to integrate Rewired into my project.

On the wiki for the integration script it says:

"Make sure you don't have Unity inputs which may clash with your actions, too, or they will fight for control. So once the Rewired actions are setup you can delete your Unity inputs (in unity's input manager)."

Does that mean all of the below should be deleted from the Unity input manager?:

Comments

  • Only the ones you rely on - though in practice it'd be best to simply rename them with a "_" character or something in front, in case you want to revert back.

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