If you have a Unity UI-based Menu, you can make use of Unity's own Input Field component to allow the player to enter text. This doesn't actually need to be linked with AC's Menu Manager as an element to work - only the prefab itself if you want AC to be able to hide/show it.
The tricky part, which would have to involve AC, is storing its contents in save-game files.
To save its contents, you then need to write a script that stores the Input element's contents into a Global String variable.
This tutorial covers the process, but an equivalent script for reading/updating an InputField inside a Menu would be something like:
Comments
If you have a Unity UI-based Menu, you can make use of Unity's own Input Field component to allow the player to enter text. This doesn't actually need to be linked with AC's Menu Manager as an element to work - only the prefab itself if you want AC to be able to hide/show it.
The tricky part, which would have to involve AC, is storing its contents in save-game files.
To save its contents, you then need to write a script that stores the Input element's contents into a Global String variable.
This tutorial covers the process, but an equivalent script for reading/updating an InputField inside a Menu would be something like:
Thanks, Chris. I'll take a look at this over the next couple of days.