The "Frame flipping" option is a feature of the Sprites Unity animation, not Sprites Unity Complex. You will need to supply animations for both left and right when using it.
However, it is possible to animate the Sprite Renderer component's "Flip X" property inside your animations - so you don't have to create separate left/right sprites for each animation set, just use one for both and flip one of them.
Hi, so I have tried this but am getting a strange rotation on the z plane. I have so far just added a x rotation key to be -1 for the left animation of Startled. Please see video and screenshot here:
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Thanks!
The "Frame flipping" option is a feature of the Sprites Unity animation, not Sprites Unity Complex. You will need to supply animations for both left and right when using it.
However, it is possible to animate the Sprite Renderer component's "Flip X" property inside your animations - so you don't have to create separate left/right sprites for each animation set, just use one for both and flip one of them.
thanks Chris
Hi, so I have tried this but am getting a strange rotation on the z plane. I have so far just added a x rotation key to be -1 for the left animation of Startled. Please see video and screenshot here:
https://www.dropbox.com/sh/gfgazzhjzic371p/AAAk2p00n09hxLiwkjdTHJ3oa?dl=0
This looks like it's caused by a non-zero transition time.
Using the Flip X property I mentioned avoids this, since it's only a checkbox rather than a number.
The alternative method would be to rely on a script such as this.
Ok got it thanks!