Hello Chris,
I could not find a way (through action lists) to change the weight of an Animator layer.
Say i want the player to pick up a box. When this happen, rather than triggering a custom animation, i want instead to set the weight of the masked layer containing the additive pose to 1.
My player is 3D and is using Unity Mecanim's animation system.
Thanks!
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Here's a custom Action, Player: Set layer weight, that you can plug into your Actions Manager.
Name the file ActionPlayerWeight.cs, and place in a new Assets folder.
Thanks Chris
Welcome to the community, @Voxxy.
It's my fault - I made a typo in the code. I've corrected the post now.
It should, yes.