Hello Chris ! Hope you are ok !
i have a question,
we work on a game on which there are many profile, we wanted to know if we can export and exploit the game saving ( we want to create our database ) and if AC can do that or help to do that ?
exemple : profile "player1" play 2 levels, he got a .. blue sword / red shield etc. where this saving is store and, can we export/exploit this to our external server.
if player "A" play on computer A and next week on computer B in his friends house, we wanted him to be capable to find his profile.
Thanx a lot.
Cyril.
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
You would need to rely on a custom iSaveFileHandler script, which is a script that tells AC where to store/retrieve save game files for.
AC provides two: SaveFileHandler_SystemFile (which saves to a file on your machine), and SaveFileHandler_PlayerPrefs (which saves to Unity's PlayerPrefs). Have a look through these scripts for examples.
See the Manual's "Custom save formats and handling" chapter for more on this topic.
Profiles are stored in Options Data, which use a separate iOptionsFileHandler that can be implemented in a similar way.
Thanx Chris !