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Sprite Renderer component of Sprite child keeps placing pivot at the center of the sprite?

edited March 2021 in Technical Q&A

So I read some other discussions regarding this, tried a lot of stuff but the Sprite Renderer component keeps moving the pivot to the center as soon as I place a sprite in its sprite field (image 1). The sprite itself has its pivot set at the bottom (image 2). When I delete the sprite from the sprite field, it reverts back to bottom (image 3). I'm out of ideas what the problem might be.

Image 1: https://ibb.co/vcpQMsB
Image 2: https://ibb.co/qrgYXdK
Image 3: https://ibb.co/hRGtF46

Comments

  • The position of the sprite in image 2 looks fine - I think what you're seeing is just the placement of Unity's position gizmo.

    See the top-left of the Unity window - click the button that says "Centre" and it'll toggle to "Pivot".

  • Wow, thanks Chris. Can't believe it was something so simple.

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