I'm using the plug-in PuppetMaster on my player character, and everything works perfectly well when I play the current scene. However, when I return to this scene from a different one, PuppetMaster breaks because the player is in a different position from the one he was saved in, even if I teleport him immediately in an OnStart cutscene (the player is already present as opposed to being spawned at runtime)...
I seem to remember reading that Adventure Creator automatically saves the position of the player in scenes - without the need of a "remember" component, and I want to try and edit the code of AC just to stop it from saving the player position. How can I do this please?
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Comments
Look inside the Player script's LoadData function - the repositioning occurs from the Teleport function call near the top.
Excellent, thank you.