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Restricting player facing direction (Solution found)

edited December 2020 in Technical Q&A

I have a scene where the player is looking in at a room from outside a window. While doing this he shouldn't be able to walk or change the way he's facing.

I can stop him from walking using the Player:Constrain action, but stopping him from facing the hotspots when looking at them doesn't seem doable?

Update: This can be achieved using Character:Change rendering (by setting sprite direction) :smile:

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