Hi!
Am I right in thinking that objectives can only have one state at any given time? That is to say I can check if an objective is for example started OR completed, but I can't check if it is both started AND completed?
The reason I want to do this is that sometimes a player can actually complete an objective without having actually started it. In these cases I don't want to show it as completed in the lust until it is started, but logic checking for the completed state should still apply.
Any way to do this (other than creating and managing a third, StartedAndCompleted state)?
Thanks!
Comments
A single Objective can only have a single current state, but it also has an Inactive state, which is its default value - i.e. the one before the Started state.
The Objective: Check state Action can be used to check which state an Objective is in - including inactive. An Objective that's either Started or Completed will fail a check for Inactive in this Action.
Ok, then I don't see how to solving it without adding a new state. Shouldn't be much of a problem though, just a little finicky.