I'm making a 2D game with direct input movement, and using player vicinity for hotspots. I've got everything working except for hiding the cursor when the hotspot pops up.
I've got a custom UI canvas for the hotspot label, but the cursor also shows, even though I have "Display cursor: Never" set.
Here's what it looks like in-game:
Here are my main settings:
Here are the cursor settings:
And here are the menu settings:
Any ideas why it's still popping up?
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Oddly enough, using the same settings as in your screenshots doesn't cause the cursor to change. Are you sure that the graphic is coming from the cursor, and not an Interaction menu?
The "Display cursor" field is for the Main cursor only, separate from inventory or interaction cursors. To disable the cursor completely, you can either: