I've got some ideas about doing "things" with the inactive player(s) in other scenes than the one the active player is in. Can I do things like:
As you can see, these are all different aspects of having AC know that inactive players are doing things in a loaded off-screen scene. Is that in the scope, or nearly in the scope with a little programming in the right spots, of AC?
Thanks!
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
With the changes made to the player-switching system in v1.70, this should mostly be do-able:
Other scenes can be loaded in additively with the Scene: Add or remove Action. Such scenes will appear in their own "world space" position, so it won't account for the active scene's position/camera.
Yes, the Player: Teleport inactive Action can be used to move an inactive Player to any scene - not just the one the active Player is in.
If an inactive Player has been moved to a scene that has been added additively, they should be spawned in along with it.
Only the "user" Player can manipulate Hotspots, but checking Is Player? in character-based Actions allow you to select specifically which Player you want to affect. This includes the Inventory: Add or remove Action via its own Affect specific player? checkbox.
Triggers can be configured to detect any object with a Player component or Player tag, yes.
Cool. Thanks for your quick and thorough answers, and for AC -- it's a great product!