With a 3D character using the character controller, I have an interaction where the character can ride a lift (just using an object transform action on the lift object). Predictably, the character bounces up and down as it continually adjusts to the moving platform. Is there a way I can attach the character to the lift so that it moves with it properly?
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This is the Player character?
There's a few ways you can do it:
Thanks, parenting works, although the animator was using Root Motion, so I had to add an Object: Call Event action to disable it, then re-enable it again once the movement was complete.
Note that this only needs to be done when the lift is moving down - moving up has no issue for some reason.