Hey Chris,
is there any way to prevent object clipping during a camera switch tween from the player camera to another one? as it totally depends on where the player stands.
I can fade out before switching but just wanted to know if there is another way
thanks
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A custom script that hooks into the OnSwitchCamera event could test if the switch would cause clipping, but what you would do as a result would depend on what you'd want to do about it.
Can you share images showing a typical case?