AC's draggable system is for 3D objects only. However, you can make use of AC's "Drag and drop" option for inventory to implement a simple drag/drop mechanic in 2D.
A little custom scripting is typically necessary, depending on the behaviour you're looking for, but you can check out a sample template, with example, in the form of the "Puzzle template: Item arranging" package over on the Downloads page.
Have a play with the example scene and see if that offers the kind of behaviour you'd like. Otherwise, share some images and a full description of what it is you're looking to achieve and I can see what advice I can give.
I can't reproduce such an issue myself, but you can recreate the example Inventory Manager easily enough: it's just got three items named Red, Green and Blue.
No interactions or special settings, just each has its "Main graphic" set to RedBall, GreenBall, and BlueBall respectively, from the /Examples/Sprites folder.
Your Unity and AC versions are too old - the package requires a minimum version of 2017.4.3.
In a fresh project, import the latest AC from the Asset Store into a newer Unity release and try again - the Inventory Manager should import correctly, as well.
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Welcome to the communuty, @Anate.
AC's draggable system is for 3D objects only. However, you can make use of AC's "Drag and drop" option for inventory to implement a simple drag/drop mechanic in 2D.
A little custom scripting is typically necessary, depending on the behaviour you're looking for, but you can check out a sample template, with example, in the form of the "Puzzle template: Item arranging" package over on the Downloads page.
Have a play with the example scene and see if that offers the kind of behaviour you'd like. Otherwise, share some images and a full description of what it is you're looking to achieve and I can see what advice I can give.
Hi. I downloaded the sample template but it have corrupted ArrangingPuzzleExample_InventoryManager file.
What are your AC and Unity versions, and what's the exact error message you're getting?
I can't reproduce such an issue myself, but you can recreate the example Inventory Manager easily enough: it's just got three items named Red, Green and Blue.
No interactions or special settings, just each has its "Main graphic" set to RedBall, GreenBall, and BlueBall respectively, from the /Examples/Sprites folder.
Unfortunately it doesn't work anyway. The circles don't move.
AC 1.63.2
Unity 5.3.4
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Your Unity and AC versions are too old - the package requires a minimum version of 2017.4.3.
In a fresh project, import the latest AC from the Asset Store into a newer Unity release and try again - the Inventory Manager should import correctly, as well.