I'm trying to use a trigger in a game that should affect any player walking on it. I have a cutscene where I move a currently non active player to the trigger and even though I assigned that players prefab to the "objects to detect" list, it won't fire. I can't add him as I would an NPCs since players can't be present in the scene when allowing player switching. Maybe the "Detect player" checkbox should include any player, inactive or not.
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Not by default, but agreed that this should be optional.
If your Detection method is set to Rigidbody Collision however, you can set the Trigger Detects to Any Object With Component and then enter in "Player".