Make a prefab of the NPC, and assign it - not the scene instance.
Make sure that the prefab has a Constant ID component with Retain in prefab? set, so that its shared by the scene instance - then the Timeline will be able to "find" the NPC in the scene at runtime.
Comments
Make a prefab of the NPC, and assign it - not the scene instance.
Make sure that the prefab has a Constant ID component with Retain in prefab? set, so that its shared by the scene instance - then the Timeline will be able to "find" the NPC in the scene at runtime.