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3D game - keeping sprite rotated to camera, can AC do this?

Unity Ver: 2019.4.5f1
AC Ver: 1.71.8

Hey folks!

In my 3D game I want to keep character sprites facing the camera. Like so:

I've been doing this so far with the help of a package called SpriteMan3D which basically includes billboarding, options for if sprites want to be 4 or 8 ways...etc, and an interface for setting up frames.

I've never actually checked though - could AC handle all this for me?

Comments

  • Yes - 2D characters can move in 3D scenes, and will face the camera, provided they have 3D physics/collider components instead of 2D ones.

  • @ChrisIceBox Awesome. I know what I'm doing this weekend!

  • Got it up and running. Perfect. That's one less package the project needs.

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